Top Gamification Tech Companies - 2019
CIOREVIEW >> Gamification >> Top Gamification Tech Companies

Top 20 Gamification Tech Companies - 2019

Top 20 Gamification Tech Companies - 2019

It was in 2002, when Nick Pelling, a computer programmer and inventor coined the term ‘gamification’, but it was not until 2011 that it became a buzzword. Modern day definition of gamification is the application of typical elements of game playing (such as point scoring and competition) to other areas of activity. The purpose behind the whole idea is to transform business models by creating new ways to extend relationships, create long-term engagement, and drive customer as well as employee loyalty, which will lead to increase productivity and more revenue generation for organizations.

Gamification techniques have certain design elements that form the basic building block of gamification applications. These elements are points, badges, leader-boards, performance graphs, as well as meaningful stories, avatars, and teammates. All of these aspects form the base to engage the users and spike their interest. Gamification applications are huge it can be used for marketing, for example, M&M’s pretzel game, to increase the company’s campaign to boost user engagement. Additionally, other marketing tactics involve brandification, transmedia, Through-the-Line (TTL) and Below-the-Line (BTL), and advergames.

Furthermore, gamification can also be used for ideation, health, work, crowdsourcing, education, politics, technology design and more. E-learning amongst many is a fast emerging as an effective method to engage learners. It provides a better learning experience, better learning environment, instant feedback, prompting behavioral change, impacts the bottom line. Some lesser-known advantages of gamification are, neutrality, easy to manage task, comments, identification, and improvement. Although, despite all the benefits of gamification solution is not managed properly, it can create high-levels of expectation that may or may not lead to a false set of incentives. For it to be successful, the design and implementation should be impeccable, and the maintenance should be in place after regular intervals.

Many organizations are adopting gamification in their day-to-day workflows to keep the millennial motivated as they form the large part of modern day workforce. Additionally, gamification is opening other avenues for many organizations, for example, implementing gamification in recruitment processes helps attract talent, as well as the hiring through gamification method, has proven results in hiring skilled candidates.

Future of gamification will be an exciting one, and this field has the potential to influence millions by simulating training in a realistic environment. However, with the myriad of gamification solution providers flooding the market, the need arise to be aware of various developments happening in the field as well as businesses must choose wisely in their quest to achieve business goals and stay ahead of the competition. To assist them with the same, the editorial board at CIOReview has selected a handful of leading gamification solution providers after evaluating their technical prowess. We have considered the vendor's ability in delivering solutions; keeping in mind, the factors like the expertise in the domain, skills, competencies, and the impact of the solution on the business.  

We present to you CIOReview's "20 Most Promising Gamification Solution Providers 2019."

    Top Gamification Tech Companies

    24G
    Aligning with the increasing relevance of gamification and enterprises’ need for consumer retention, and engagement, 24G, a digital experience agency, leverages its technical expertise to design and develop easy to deploy gamified content. With the firm’s result-driven solution, 24G CrowdPlay, they allow brands to engage with consumers through hand-held devices such as smartphones and tablets. With this massive multiplayer game solution, the firm allows brands to share their content and engage their consumers, at live events, conferences, or meetings through the “power of play”. 24G’s long-standing experience and strong expertise in the digital space enables the firm to create a massive impact in the gamification arena
    Cymorg
    Cymorg is a Future of Work firm that helps organizations adapt to and succeed in the new digital paradigm. Cymorg provides a digital platform for assessing and developing organizational decision-making, using highly contextual gamified simulations, backed by behavioral analytics. Cymorg improves organizational outcomes by improving the quality of organizational decision-making. Through its solution, the company provides enterprises with a structured repository of organizational knowledge, a mechanism for experiential dissemination of this repository to all senior managers in the organization, and a measure of the critical gaps in alignment around strategies and values, across decision-makers in the organization
    GameIQ
    GameIQ develops and provides a reward and loyalty platform that combines real-time promotions with the gamification technology to engage customers and grow businesses. The company serves apparel and accessory markets, general merchandise sectors, food and drink places, and service related businesses. GameIQ was incorporated in 2014 and is based in Carlsbad, California. Furthermore, the GameIQ platform lets you customized data set, mobile notifications and local advertising activations
    Kineo
    Kineo is a global leader in the design and development of custom learning experiences that enable our clients to meet their organizational and business goals. Unlike other eLearning companies, we use gamification elements to create more authentic challenges that lead to more effective learning and enable users to acquire knowledge, boost skills, and interactively execute organizational tasks that drive a business’ performance. Kineo’s status as a global organization helps the company serve clients that operate in multiple geographies around the world
    Simulocity
    Simulocity is a gamification solution provider that helps organizations teach their staff the best practices in their respective industries. Built by Dr. Manny Dominguez, who comes with outstanding expertise in building gamification products for the U.S. Air Force Medical Services and the Department of Veteran Affairs, Simulocity has aided several healthcare organizations set new standards in handling patients in difficult situations. In addition, the firm’s SIMCITA platform helps many other sectors obtain their most important objectives related to safety, organizational performance, customer service and a superior workforce
    VELTI
    As a leading provider of innovative, gamified customer engagement and retention solutions, the company with its constantly evolving solutions has been the trendsetter in the industry. Founded in 2000, today, Velti is a renowned name trusted globally by numerous mobile operators and brands for levering the power of gamification and machine learning to deliver end-to-end solutions that assist clients in fulfilling their business objectives such as reducing churn, maximizing NPS and eventually increasing their revenues
    360Learning
    360Learning is a learning engagement platform that delivers engaging courses to employees every day. It facilitates human interactions, driving engagement in the connected world. The learning and development teams are witnessing better collaboration outcomes with the business units through 360Learning's simple, fast, and engaging solutions. Based in Paris, the company has offices in New York and London. It currently serves over 1200 enterprises across 160 countries. 360Learning employs up to 200 employees with the common goal of upskilling the workforce of its clients. It specializes in LMS, social learning, LCMS, MOOC, E-Learning, COOC, learning management systems, LEP, learning organization, engagement, LXP, LPP, authoring tool, peer learning, and much more
    Allen Interactions
    Allen Interactions specializes in creating performance-focused modern learning solutions for enterprises. It leverages the latest technologies and innovative instructional designs to ensure maximum engagement. The E-learning platform focuses on what the learners need to do rather than what they need to know. Based in Mendota Heights, MN, the company employs up to 200 employees. From its inception in the year 1993, hundreds of organizations have attained positive business change through the efficient learning approaches of Allen Interactions. The award-winning custom learning solutions are learner-centric and driven by enhanced instructional design. The blended learning curriculums of Allen Interactions integrate the best of e-learning, social learning, and much more to serve the needs of the learners
    CRMGamified®
    CRMGamified specializes in the development of gamification business solutions designed to motivate outbound sales and support teams. Its award-winning product, Hurrah! Leaderboards facilitates real-time recognition and performance tracking designed to enhance team motivation, productivity, and outcomes. The gamification broadcasting platform enables the users to communicate their goals and strategies, track and display KPIs in real-time, and instantly identify achievements. The platform facilitates streaming of live updates across the workplace through by integrating with CRMs, call center systems and data collection software. Based in Miami, Florida, CRMGamified has offices in Canada and Latin America as well. Its clients include top brands such as Amway, the Cleveland Cavaliers, Paylocity, and NY Mets
    Designing Digitally, Inc
    Designing Digitally, Inc. facilitates educational, engaging, and entertaining learning experiences through innovation, creativity, and gamification. The company offers a wide range of solutions designed to ensure maximum learner retention. Its products include eLearning, Serious Games, Training Simulations, and Mobile Learning, all tailored to meet the individual needs of learners. Designing Digitally develops its custom learning solutions based on the client’s brand message and learner requirements. Based in Franklin, OH, the company employs up to 50 employees. Since its inception in the year 2006, it has delivered advanced training for large brands as well as government agencies by leveraging innovative instructional design and latest technology advancements to ensure maximum employee engagement